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AI Insights · Timothy · October 2022

Top 5 Hypercasual Games on Android in Australia: Q3 2022

Discover the performance trends of the top 5 hypercasual games on Android in Australia during Q3 2022, including metrics on weekly downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Australia: Q3 2022

In Q3 2022, the top 5 hypercasual games on Android in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how these games fared:

Idle Brick Breaker from Tech Tree Games experienced fluctuations in weekly revenue, starting at around $239 at the end of June and peaking at approximately $1.3K in mid-July. By the end of September, the revenue settled around $164. Weekly downloads for this game remained relatively stable, fluctuating between 85 and 151 throughout the quarter. The game maintained a consistent number of weekly active users, starting at 203 and ending at 172.

Ninja Legend Idle saw significant variability in its revenue. The game started with $221 in the last week of June, peaked at $1.1K in mid-July, and ended the quarter at $103. Weekly downloads showed a fluctuating pattern, with numbers ranging from a low of 2 in mid-August to a high of 53 at the end of June.

Zen Idle: Gravity Meditation, another title from Tech Tree Games, had a relatively stable revenue stream, peaking at $460 in mid-August and ending the quarter at $289. Weekly downloads showed an upward trend, peaking at 462 in the week of August 22. The game maintained a high number of active users, starting at 3.5K at the end of June and stabilizing at around 3.3K by the end of September.

OTR - Offroad Car Driving Game from DogByte Games displayed a stable revenue trend, with minor fluctuations and a peak of $444 in the last week of September. Weekly downloads saw a decline from 483 at the end of June to 166 by the end of September. The game's active users followed a similar downward trend, starting at 2.2K and ending at 1.5K.

NOVA: Fantasy Airforce 2050 by Poligon showed a remarkable increase in revenue, starting at just $3 at the end of June and peaking at $894 in mid-September. Weekly downloads saw a significant peak of 561 in the week of July 25 but settled at 76 by the end of September. The game's active users also fluctuated, peaking at 566 in late August and ending the quarter at 227.

These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022